So I would love to see a World of Darkness game that's set in a more political environment, they could try their hand at an mmo, but I would then suggest something like a ck2-ish vibe mmo, with control over a city etc. which balances the rank out, and even though you're on the top people can still play below you as counts and dukes etc. (ofc it depends on if you take a king or a count) but each one comes with its hardships. See the reason I think most of paradoxes games are so popular is because you can play them with your friends, and when you start a game everyone starts on equal footing, there are no one who's "ahead of people" in that sense, especially CK2 games etc. But I would love to see a diplomatically/high political game which doesn't need to be set in a large huge open world, but can be somewhat of an instanced instance of sort. Truth be told, the only reason why many players might not notice is because the single-player campaign actually isn’t that long.Don't know if people remember, but that obviously lends itself to that I've for a long time wanted to see a 3d person game set in the setting of world of darkness, with vampires, werewolves and witches. In fact, most of the game follows this formula as you go from Endron base to Endron base, attacking and destroying everything in your path in similar scenarios. Tragedy strikes and Cahal flees the tribe. And, as you would expect, the opening prologue mission involves raiding an Endron facility, where things sadly go awry. The game kicks off things with a simple tutorial mission which introduces players to the mechanics and characters. While this sounds like an excellent concept, a lot of it falls apart during the execution. If the rage meter overflows, you automatically enter into the Crinos mode - which could lead to undesired results. There is even a rage meter that builds up as you take out enemies. Werewolf: The Apocalypse – Earthblood requires controlling and mastering these various forms by considering different strategies when tackling missions. Crinos – the big uncontrollable badass werewolf form, which allows him to annihilate anything that moves. Lupus – an extremely fast and agile wolf with heightened senses, which allows him to enter vents and move stealthily.ģ. Human – which is required to operate machinery and tech, perform kills, shoot enemies and interact with other humans.Ģ. You know, the usual over-the-top mumbo-jumbo that’s pretty difficult to follow and even harder to fully understand.īasically, Cahal goes on various missions in Werewolf: The Apocalypse – Earthblood to undermine Endron’s plot against the world, and he does this by switching between three forms:ġ. The more complicated version involves explaining how the Fianna tribe (werewolf guardians) fights against the Wyrm, killing Fomori and Banes to protect Gaia, aka Mother Earth. That’s the simplest way to explain the game’s story. Cahal must learn to control and use this anger to fight back against the evil empire who has plans to destroy the earth. As is common in the lore, werewolves, which are a fixture of classic horror, are prone to violence and fits of rage. Werewolf: The Apocalypse – Earthblood (quite a mouthful) is set in American Northwest and tells the tale of 50-year-old Cahal, an eco-terrorist werewolf who is called upon after an oil company, Endron, lays waste to his former tribe’s land.
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